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Darkstar one mods addons
Darkstar one mods addons












darkstar one mods addons
  1. #Darkstar one mods addons mod
  2. #Darkstar one mods addons skin
  3. #Darkstar one mods addons plus

I have fully tested this and only found 1 bug and thats where if you control a plane that has a propeller on it you'll notice that the propeller doesnt want to animate altough you will still be flying the plane cause the engines are still going. The best part about this is that when your controlling the plane with this file then you'll still have the same cockpit as that 1 plane that you could originaly fly in the game but now when you go outside your cockpit you'll notice that the plane is the same one you chose and not just that but you also get the exact charateristics of that plane. You will now be able to fly all non flyable aircraft except 1. Simply back up the meinit.xml file in your me folder then copy my edited one in the me folder to overwrite the original and there you have it.

#Darkstar one mods addons skin

Now in other files that tell you that you can fly this aircraft by copying that skin somewhere else well this is so much easier.

darkstar one mods addons

You wont be able to fly the helicopters but you will be able to fly all other aircraft except 1. Have you ever wanted to fly planes like the F-14 or the Mig27K? Well now you can do that along with other non-flyable aicraft execpt 1 cause I ran out of time to do it. If you downloaded please read the "Read_Me.txt" file - if you are a skin maker Please write comments, problems, ideas, suggestions here: If you like this and my other addons/mods please donate me here: (original 3D model files will not overwritten, except broken wings and seperated canopy model but these files are also in "Backup-Old-CMD-Su-27" folder) Eagle Dynamics\DCS World\Bazar\Liveries\su-27īackup folders and files included here.Backup-Old-CMD-Su-27 (Nose Wheel and Main Wheel corrections - More real: "nose lowering" movement when braking, tyre "compression" and turning on ground).known small bug: AI nose tyre touchdownĭelete original Su-27 liveries from. search for row ~214 and edit gear position rows: You will need to edit a file in DCS World\Scripts\Database folder. Make a backup/copy of your original a file in DCS World\Scripts\Database folder Path = ".\\Bazar\\World\\textures\\WorldTexturesTGA" Ĭopy and paste this row into graphics.cfg at VFSTexturePaths section near. Path = ".\\Bazar\\World\\textures\\WorldTexturesTGA2" Path = ".\\Bazar\\World\\textures\\WorldTexturesTGA3" Open graphics.cfg file with an editor in DCS World\Config folder and search for these rows: Please edit manually the following two files: Graphics.cfg and a (probaly you will need to "reinstall" if the Auto-updater touched your program)

darkstar one mods addons

Su-27 Flanker for DCS-World (based on 3GO Su-27 v1.5 model) v.098e-7570 Known issues: the forward AIM-120 launchers interfere with the targeting pods - for this reason the previous version is still available for download. 7z file and drop it into Saved Games/DCS/mods/aircraft (or Saved Games/DCS.openbeta/mods/aircraft depending on which version you have).

#Darkstar one mods addons plus

Shout out to KNNZubr for doing most of the modding - all I did was the weapons themselves plus deleting the F-15E skins. I have not been able to add the outer wing pylons due to the age of the F-15E model (it's been around since I don't know when LOL). No A/G capability at the moment (other than of course strafing). Also uses a Silent Eagle skin for the time being.

#Darkstar one mods addons mod

This mod is currently WIP (fuselage AIM-120 mounting points could use adjustment and ideally the cockpit would have some sort of simple re-skin). LUA files to create a stand-in flyable F-15EX Eagle II. This is a simple mod that uses the stock F-15EX external model and F-15C cockpit/avionics + custom.














Darkstar one mods addons